32 bit normal maps and Displacement maps
16 bit displacement and normal maps
Spectral Maps
Making Uvs in Blender and importing the new UVs to Zbrushs High res model.
Painting Techniques
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1
High Res Details on your Sculpt
Debug your displacement maps with this handy video. Both in Maya and in Max
Learning Subtools and how to combine
Poseing accross programs Poseing your mesh in maya and importing the pose into Zbrush
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