Basic Navigation Layout and Workflow
Reacap everything new in version 3.1
In this lesson we will be sculpting a human skull from image planes
Presenting your composition / Render passes / Post work
High Res Details on your Sculpt
Makeing a Biped out of Zspheres
Painting Techniques
Debug your displacement maps with this handy video. Both in Maya and in Max
Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
Making Uvs in Blender and importing the new UVs to Zbrushs High res model.
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