Recap everything new in 3.1
Basic Navigation Layout and Workflow
In this lesson we will be sculpting a human skull from image planes
Presenting your composition / Render passes / Post work
High Res Details on your Sculpt
Makeing a Biped out of Zspheres
Painting Techniques
Learning Subtools and how to combine
Making Uvs in Blender and importing the new UVs to Zbrushs High res model.
Learn some sculpting techniques and hard edge base modeling.
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