16 bit displacement and normal maps
32 bit normal maps and Displacement maps
Producing a color Map
lighting system in Zbrush in a nutshell
I know this is a maya 8,5 lesson but I really wanted to cover this crash course in animation for Zbrush users. This is everything you need to know for a pose to pose animation setup, lesson files at www.houseoftutorials.com
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure.
Using Paint effects with maya quickly make hair for Zbrush
relief sculpt (ask a Zbrush nerd)
Ding Facial Morphs within Zbrush has never been easyier now that we have the use of layers. Find out how its done;)
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1
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