16 bit displacement and normal maps
Producing a color Map
Spectral Maps
Making Uvs in Blender and importing the new UVs to Zbrushs High res model.
Painting Techniques
High Res Details on your Sculpt
What is Zapplink and how does is work. Cool new plugin for Zbrush 3.1
Debug your displacement maps with this handy video. Both in Maya and in Max
Hole to fix a hole in your mesh in Zbrush 3.1
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1
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