Establishing a workable base mesh
This is where the sculpting fun begins as we take this clay and make it into a bust of a monster
Choosing a base material to start painting on is important. So choose wisely.
This lesson shows you how to produced realistic eyes for your character.
Start to finish how to concept a model using a workflow The teeth
I see it all the time. A realy smooth looking model with all the details yet looks so smooth. Often I see new users to Zbrush sculpt with a very lumpy look and know it is down to bad topology and sculpting at too high Sub-D levels. In this video I show that a smooth look can be achived just by removing some higher Sub-D levels and re working the details back in.
What is Zapplink and how does is work. Cool new plugin for Zbrush 3.1
Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
Hole to fix a hole in your mesh in Zbrush 3.1
Placing eyes in your characters
Comments