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Videos > More Videos like "Zbrush 3.0 workflow part 3"

Zbrush 3.0 workflow part 3 14:13

This lesson shows you how to produced realistic eyes for your character.

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  • Start to finish how to concept a model using a workflow The teeth


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  • Establishing a workable base mesh


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  • introduce what I will be doing in this series


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  • This is where the sculpting fun begins as we take this clay and make it into a bust of a monster


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    views:
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    language:
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  • Choosing a base material to start painting on is important. So choose wisely.


    by:
    cannedmushrooms
    views:
    3,067
    added:
    2 yrs ago
    language:
    en
  • in this 4th video, i spend a little time to re-arange the groups (which is important for sculpting managment) and bring up the subdiv level to 6 or 7 and continue adding more fine details and texture for the monster's upper body.


    by:
    kinston
    views:
    697
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  • In this Video we will be using the default head model within Zbrush and apply new UVS to support the SSS shading network in Maya.


    by:
    cannedmushrooms
    views:
    596
    added:
    2 yrs ago
    language:
    en
  • This was something I did for an extra on my recent dvd for mudbox. It started out as a microphone test, but I guessed some people may find it interesting.


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    views:
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  • lighting system in Zbrush in a nutshell


    by:
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    views:
    4,676
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  • Whats new in 3.12 zbrush for your mac


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    cannedmushrooms
    views:
    580
    added:
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