Start to finish how to concept a model using a workflow The teeth
Establishing a workable base mesh
introduce what I will be doing in this series
This is where the sculpting fun begins as we take this clay and make it into a bust of a monster
Choosing a base material to start painting on is important. So choose wisely.
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Zbrush part 4 statue creation and retopo timelapse 01Zbrush statue creation and retopo timelapse
in this 4th video, i spend a little time to re-arange the groups (which is important for sculpting managment) and bring up the subdiv level to 6 or 7 and continue adding more fine details and texture for the monster's upper body.
In this Video we will be using the default head model within Zbrush and apply new UVS to support the SSS shading network in Maya.
This was something I did for an extra on my recent dvd for mudbox. It started out as a microphone test, but I guessed some people may find it interesting.
lighting system in Zbrush in a nutshell
Whats new in 3.12 zbrush for your mac
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