If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1
lighting system in Zbrush in a nutshell
Joining models together using topology tools
Setting up your image planes in Zbrush 3.1 lesson files at www.houseoftutorials.com
Making Uvs in Blender and importing the new UVs to Zbrushs High res model.
Using Paint effects with maya quickly make hair for Zbrush
Dup Mirror Merge pt1
Uvs are added to the Zbrush head to support the textures on the sss node Project files are here www.houseoftutorials.com/veohfiles/SSS.zip
Spectral Maps
This movie explains everything you need to know to give your character sculpts in Z some cool eyes. It deals with subtools, easily mirror and clone, sculpting eyelids and last but not least applying a different material to the eyes compared to the head.
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