Makeing a Biped out of Zspheres
High Res Details on your Sculpt
Producing a color Map
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1
Using layers and Alpha Shapes. And a plugin Named imageplane3 by Marcus at Pixologic.com
In this lesson we will be sculpting a human skull from image planes
Presenting your composition / Render passes / Post work
Poseing accross programs Poseing your mesh in maya and importing the pose into Zbrush
Painting Techniques
Reacap everything new in version 3.1
Comments