Uvs are added to the Zbrush head to support the textures on the sss node Project files are here www.houseoftutorials.com/veohfiles/SSS.zip
Painting and applying the diffuse texture to the sss material
Paintings and Applying the Front SSS Color Map
Painting and Applying a Diffuse map in Zbrush to Maya
Painting and Applying the Bump Map to the SSS node
Painting and Applying the Mid SSS Color Map to Maya
Fine tuning the SSS node within maya.
In this video I teach two of the Major glass materials within Mental Ray Maya 8.5 and How to render them.
Painting And Applying a Spectral Map in Maya
In this Video we will be using the default head model within Zbrush and apply new UVS to support the SSS shading network in Maya.
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