In this lesson we will be sculpting a human skull from image planes
Presenting your composition / Render passes / Post work
Making Uvs in Blender and importing the new UVs to Zbrushs High res model.
Basic Navigation Layout and Workflow
High Res Details on your Sculpt
Reacap everything new in version 3.1
Recap everything new in 3.1
Learning Subtools and how to combine
Poseing accross programs Poseing your mesh in maya and importing the pose into Zbrush
Learn some sculpting techniques and hard edge base modeling.
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