Learn sculpting tricks and build a double blade axe
Ding Facial Morphs within Zbrush has never been easyier now that we have the use of layers. Find out how its done;)
In this lesson we will be sculpting a human skull from image planes
Using layers and Alpha Shapes. And a plugin Named imageplane3 by Marcus at Pixologic.com
Debug your displacement maps with this handy video. Both in Maya and in Max
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure.
Poseing accross programs Poseing your mesh in maya and importing the pose into Zbrush
Makeing a Biped out of Zspheres
Multi mesh objects can be a pain to pose. But this video tells you all you need to know to look out for in order for it to be painless. Enjoy
Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
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