Learn some sculpting techniques and hard edge base modeling.
Poseing accross programs Poseing your mesh in maya and importing the pose into Zbrush
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure.
In this lesson we will be sculpting a human skull from image planes
Multi mesh objects can be a pain to pose. But this video tells you all you need to know to look out for in order for it to be painless. Enjoy
Ding Facial Morphs within Zbrush has never been easyier now that we have the use of layers. Find out how its done;)
Makeing a Biped out of Zspheres
Using layers and Alpha Shapes. And a plugin Named imageplane3 by Marcus at Pixologic.com
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1
Hole to fix a hole in your mesh in Zbrush 3.1
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