This is the second part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this section I show how I use the SweepProfile shape to create a soft, realistic hat.
This is a tutorial that covers the basics of using Sculpty Maker to convert objects created with zBrush for use as Scultped Prims in Second Life. I cover the very basics of using this converter to help you get up and running as quickly as possible.
For those of you who are like me - easily amused. :) What do you get when you combine an empty sim, a new box of MegaPrims, and idle hands? The MegaShroom! 1 prim, 1 sim, 1 shroom.
This is an introduction and demonstration of how to use a great plugin for zBrush called Image Plane. It allows you to drop a texture to the canvas without interrupting your 3D object editing workflow. You can also layer a texture over top of your object and position before applying the texture. I also show how to use the zBrush ClonerBrush painting tool.
Comments