Here's the first of a two part tutorial demo of how I create sculted prims in ZBrush 3. I show you each step in my work flow, from ZBrush sphere to detailed amanita mushroom sculpty. This installment covers the modelling, the next covers the texturing.
This is the first part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this first section I demonstrate the process of using these shapes and show which are suitable for use as sculpties and which are not.
This is a tutorial that covers the basics of using Sculpty Maker to convert objects created with zBrush for use as Scultped Prims in Second Life. I cover the very basics of using this converter to help you get up and running as quickly as possible.
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