This is the second part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this section I show how I use the SweepProfile shape to create a soft, realistic hat.
This is part 2 of my tutorial/demo about how to create Sculpted Prims for Second Life using ZBrush 3. This part shows how I texture the object using a photo reference image.
This is a tutorial that covers the basics of using Sculpty Maker to convert objects created with zBrush for use as Scultped Prims in Second Life. I cover the very basics of using this converter to help you get up and running as quickly as possible.
This is a very old series but i get some requests for it so I uploaded it to veoh just incase sombody wants it. Project files http://www.houseoftutorials.com/veohfiles/second life project file.zip and http://www.houseoftutorials.com/veohfiles/cleanmodels.zip It has been a very ling time since I did the second life videos so my help resources on the topic will only be the videos;)
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