Exporting your first character ingame
Textureing your models for ingame.
Animations on characters Cycles
Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
First a crash course in Maya Here I build a small Biped that we can Animate
Using Paint effects with maya quickly make hair for Zbrush
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