Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure.
Learn some sculpting techniques and hard edge base modeling.
Debug your displacement maps with this handy video. Both in Maya and in Max
Hole to fix a hole in your mesh in Zbrush 3.1
Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
In this lesson we will be sculpting a human skull from image planes
This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
Animations on characters Cycles
Multi mesh objects can be a pain to pose. But this video tells you all you need to know to look out for in order for it to be painless. Enjoy
Using Masks from your UV set in Zbrush.
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