This lesson Deals with outside enviroments and sky spheres
This video deals with Constraints on Rigid Bodys within the engine and how to set them up.
This is a core lesson that touches base on navigation and alot of goodies all at once. Then the next lessons will specialize in certain areas.
This time I import a mesh into the engine and make a special material for the object. The Material editor is huge in unreal editor so don't get lost!
In this lesson I'll be taking a simple mesh from maya and exporting it into the engine and applying a collision mesh to it so that it will move when you shoot it.
Newbs guide to spawning stuff. Emergence Holes. Weapons. Actor Factorys
Dynamic Lighting,Constraints on Moveable Lights, Dynamic Shadows.
I forgot an intro to this video but the video covers Terrain layers, Ground cover, foliage factorys,Speed Trees and sky. Huge freeken lesson!!!
How to breakdown a game level for assets for you maps. Exsample How to Make it Rain in your map!
Pathing your AI monsters
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