Base mesh modeled in Maya and then sculpted in ZBrush 3.1
A show reel of my current wip
06:16
Projecting Detail From one mesh to another (Sub Tool Method)
Here is a video that I made that shows how to project detail from one mesh to another using the "sub tool method" This is pretty easy to use.
Here is a first pass at my 3D sculpting portfolio. Hope you enjoy, NickZ. P.S. Some things are still in a WIP state right now.
This is a 3D sketch that I made using the new Zbrush 3.0 go to www.pixologic.com to learn more about the applicaton.
This video is how to use the Mesh Insert Tool. This tool will alow you to take multiple meshes and combine them into one mesh.
This is a move that I put together to show how I made the cliff face for my illustration.
Here is how you can take a hi res mesh, resurface it, then project the detail and color of that Hi res mesh to your new retopologized mesh. Very cool stuff.
made with Zbrush 3.0's new poly paint feature.
Here is a time - lapse movie that I made with Zbrush 3.0. Created with just a sphere.
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