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Videos > More Videos like "Unreal Engine 3.0 Lesson 12"

Unreal Engine 3.0 Lesson 12 53:46

Exporting a Character out of Maya and Into the Generic Browser to Animate it in Unreal Engine 3.0

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  • Dynamic Lighting,Constraints on Moveable Lights, Dynamic Shadows.


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  • I forgot an intro to this video but the video covers Terrain layers, Ground cover, foliage factorys,Speed Trees and sky. Huge freeken lesson!!!


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  • Kismet Strings together with dynamics, a trigger, and much more to create a very unique effect.


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  • How to attach a mesh to a player. Great for banners / helmets / bunny slippers / ect ect ect


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  • Placing the Console within Ut3 so I can shoot at it;)


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  • In This video I import and play a new character step by step. http://www.houseoftutorials.com/veohfiles/Malegoodskeleton.zip


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    views:
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  • How to convert the skeleton to maya and import it into the engine http://www.houseoftutorials.com/veohfiles/Malegoodskeleton.zip


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    cannedmushrooms
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  • In this lesson I'll be taking a simple mesh from maya and exporting it into the engine and applying a collision mesh to it so that it will move when you shoot it.


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  • This time I import a mesh into the engine and make a special material for the object. The Material editor is huge in unreal editor so don't get lost!


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    cannedmushrooms
    views:
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  • This is a core lesson that touches base on navigation and alot of goodies all at once. Then the next lessons will specialize in certain areas.


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