This is a core lesson that touches base on navigation and alot of goodies all at once. Then the next lessons will specialize in certain areas.
I forgot an intro to this video but the video covers Terrain layers, Ground cover, foliage factorys,Speed Trees and sky. Huge freeken lesson!!!
Exporting a Character out of Maya and Into the Generic Browser to Animate it in Unreal Engine 3.0
This lesson Deals with outside enviroments and sky spheres
This time I import a mesh into the engine and make a special material for the object. The Material editor is huge in unreal editor so don't get lost!
In this lesson I make a Terrian layer setup and show you how to add materials and edit the terrian to make an outside enviroment.. SAVE OFTEN!!!!! when working with terrians
Kismet Strings together with dynamics, a trigger, and much more to create a very unique effect.
How to attach a mesh to a player. Great for banners / helmets / bunny slippers / ect ect ect
In this lesson I'll be taking a simple mesh from maya and exporting it into the engine and applying a collision mesh to it so that it will move when you shoot it.
How to convert the skeleton to maya and import it into the engine http://www.houseoftutorials.com/veohfiles/Malegoodskeleton.zip
Comments