This is a tutorial that covers the basics of using Sculpty Maker to convert objects created with zBrush for use as Scultped Prims in Second Life. I cover the very basics of using this converter to help you get up and running as quickly as possible.
For those of you who are like me - easily amused. :) What do you get when you combine an empty sim, a new box of MegaPrims, and idle hands? The MegaShroom! 1 prim, 1 sim, 1 shroom.
This is part 2 of my tutorial/demo about how to create Sculpted Prims for Second Life using ZBrush 3. This part shows how I texture the object using a photo reference image.
This is a short demonstration of how to use one of my newest FloraPrims products. Undergrowth makes it easy for you to add sculpted, realistic detail to your land. You just rez a single prim object and use the built-in menu to control the shapes, colors, and textures. Each package, Leaves or Flowers,also includes over a dozen custom, full permissions textures for you to use on your own creations. With just a few clicks and a few prims you can add a layer of variety and realism to your existing builds.
Here's the first of a two part tutorial demo of how I create sculted prims in ZBrush 3. I show you each step in my work flow, from ZBrush sphere to detailed amanita mushroom sculpty. This installment covers the modelling, the next covers the texturing.
Setting up your image planes in Zbrush 3.1 lesson files at www.houseoftutorials.com
zapplink V3 Test
This is a very old series but i get some requests for it so I uploaded it to veoh just incase sombody wants it. Project files http://www.houseoftutorials.com/veohfiles/second life project file.zip and http://www.houseoftutorials.com/veohfiles/cleanmodels.zip It has been a very ling time since I did the second life videos so my help resources on the topic will only be the videos;)
How to render a wireframe in maya
Method 2 of transferring material to a texture
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