Metal Gear Solid Online 2
06:56
Metal Gear Online β bullet time - hewhodares.com.divx
This is the video where at one point I felt like I went into bullet-time being directed by John Woo himself. Picture it. I'm surrounded. In close quarters near the enemy base; out gunned and outnumbered. I managed a 6 kill streak. I even switched to the handgun during kills. The first 5/6 (from the kill streak) were HEADSHOTS - including 1 Snake kill, all executed in under 30seconds!! Witness one of my favourite experiences ever in playing Metal Gear Online Beta
Watch how in this game of TDM I infultrate their base and give the Red team players snipers/campers hell!!! More and more I'm realising that I love to sneak. I love 'surviving' and having low death as supposed to high kills. The sneakiness is just exhilarating. I want to be a secret agent in this game. I want to be like the Legendary One. I've even thought about this with regards to clan matches. And i've come up with a theory that one can't loose if one isn't dead. So if in my clan people just 'die' less and kill more, then we'll always have a chance of winning, right? Yeah, i know. It sounds 'simple' but you've no idea how many gun-ho players are out there trying to emulate Merkent/Dinger/Kukushka/Mlopes etc and not realise that they can't compete with pro-mgo'ers style of play. For me, dying less means slowing down my speed of play. What does dying less mean for you?
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