Video that shows how to make a custom alpha in Zbrush to use to detail your model. I will then take a sphere and then project the final shape back down to a sphere.
This is a move that I put together to show how I made the cliff face for my illustration.
Here I will build the skeleton for the alien shark.
Showing how I made the arms in ZBrush using z spheres.
Here I will use poly painting to paint the color information for the legs.
Final turntable rendered in Maya with animation. I am not an animator so don't laugh at my horrible animation. This is just a test for the characters motion and deformation.
Turn table rendered in Maya that shows the character animating.
Video that shows the driver skeleton, the FK arm and leg skeleton, the IK arm and leg skeleton, the deformation skeleton and the rig that I built for the alien shark.
Another resurfacing video in Maya. Music = Conjure One - Center of the Sun
06:16
Projecting Detail From one mesh to another (Sub Tool Method)
Here is a video that I made that shows how to project detail from one mesh to another using the "sub tool method" This is pretty easy to use.
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