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Videos > More Videos like "OMS - Part 04b - Using Splines to Model a Head"

OMS - Part 04b - Using Splines to Model a Head 17:00

This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.

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  • This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.


    by:
    ericmaslowski
    views:
    2,680
    added:
    12 mos ago
    language:
    en
  • This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh


    by:
    ericmaslowski
    views:
    1,137
    added:
    12 mos ago
    language:
    en
  • This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely.


    by:
    ericmaslowski
    views:
    1,402
    added:
    2 yrs ago
    language:
    en
  • This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.


    by:
    ericmaslowski
    views:
    1,105
    added:
    12 mos ago
    language:
    en
  • This tutorial will take you through the process of setting up reference plates for precision modeling.


    by:
    ericmaslowski
    views:
    1,475
    added:
    12 mos ago
    language:
    en
  • This tutorial takes front and side reference images and prepares them for use as reference plates in your 3D package of choice. Distortions introduced by the lens, camera, photographer are removed and key features are lined up for easy modeling.


    by:
    ericmaslowski
    views:
    1,308
    added:
    2 yrs ago
    language:
    en
  • Introduction to a complete series of tutorials for modeling and texturing a human head sponsored by Ego Farms.


    by:
    ericmaslowski
    views:
    3,305
    added:
    2 yrs ago
    language:
    en
  • In this tutorial we use a sphere to speed up the modeling of the skull and neck areas.


    by:
    ericmaslowski
    views:
    1,172
    added:
    12 mos ago
    language:
    en
  • Get the finest level of control over your animation with the curve editor.


    by:
    ericmaslowski
    views:
    1,349
    added:
    12 mos ago
    language:
    en
  • This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I'm having trouble finding good "break" points for digital painting techniques. Will try to make them more bitesize in the future.


    by:
    ericmaslowski
    views:
    2,932
    added:
    12 mos ago
    language:
    en