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Videos > More Videos like "OMS - Part 11 - Creating a Bump Map from an Exisiting Color Map"

OMS - Part 11 - Creating a Bump Map from an Exisiting Color Map 14:09

This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.

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  • This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.


    by:
    ericmaslowski
    views:
    3,420
    added:
    12 mos ago
    language:
    en
  • This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.


    by:
    ericmaslowski
    views:
    7,377
    added:
    12 mos ago
    language:
    en
  • This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I'm having trouble finding good "break" points for digital painting techniques. Will try to make them more bitesize in the future.


    by:
    ericmaslowski
    views:
    2,929
    added:
    12 mos ago
    language:
    en
  • This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.


    by:
    ericmaslowski
    views:
    1,650
    added:
    12 mos ago
    language:
    en
  • In this tutorial we'll take a look at how the spline method can be used to model a very complex form, the ear. We will go over several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head.


    by:
    ericmaslowski
    views:
    1,535
    added:
    12 mos ago
    language:
    en
  • Explore the interface and general organization of the software


    by:
    ericmaslowski
    views:
    730
    added:
    12 mos ago
    language:
    en
  • use real world lighting calculations to get soft, beautiful lighting in your scene.


    by:
    ericmaslowski
    views:
    2,976
    added:
    12 mos ago
    language:
    en
  • Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smeared. This addition to the previous tutorials goes over how to use the nagel brush series to reintroduce some of the lost detail. The tutorial also shows the benefits of multiple UV channels and using them to add detail procedurally in Max.


    by:
    ericmaslowski
    views:
    459
    added:
    12 mos ago
    language:
    en
  • The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I'm talking about with that statement, you can probably skip this tutorial, but I thought I'd include it for completeness.


    by:
    ericmaslowski
    views:
    715
    added:
    12 mos ago
    language:
    en
  • Introduction to a complete series of tutorials for modeling and texturing a human head sponsored by Ego Farms.


    by:
    ericmaslowski
    views:
    3,301
    added:
    2 yrs ago
    language:
    en