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Videos > More Videos like "OMS - Part 12 - Creating a Specular Map from an Exisiting Bump Map"

OMS - Part 12 - Creating a Specular Map from an Exisiting Bump Map 11:56

This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.

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  • This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.


    by:
    ericmaslowski
    views:
    3,015
    added:
    12 mos ago
    language:
    en
  • This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.


    by:
    ericmaslowski
    views:
    7,542
    added:
    12 mos ago
    language:
    en
  • Lesson Files Here http://www.houseoftutorials.com/veohfiles/MLT_lesson5_MayaC.zip This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Specular Lemon?)


    by:
    cannedmushrooms
    views:
    4,040
    added:
    12 mos ago
    language:
    en
  • procedurally control your object with constraints


    by:
    ericmaslowski
    views:
    2,900
    added:
    12 mos ago
    language:
    en
  • add sound as reference to your scene for lip synch or animating to key events.


    by:
    ericmaslowski
    views:
    2,067
    added:
    12 mos ago
    language:
    en
  • In this tutorial we'll take a look at how the spline method can be used to model a very complex form, the ear. We will go over several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head.


    by:
    ericmaslowski
    views:
    1,558
    added:
    12 mos ago
    language:
    en
  • This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Generating Diffuse maps)


    by:
    cannedmushrooms
    views:
    1,388
    added:
    12 mos ago
    language:
    en
  • This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I'm having trouble finding good "break" points for digital painting techniques. Will try to make them more bitesize in the future.


    by:
    ericmaslowski
    views:
    2,987
    added:
    12 mos ago
    language:
    en
  • This tutorial takes front and side reference images and prepares them for use as reference plates in your 3D package of choice. Distortions introduced by the lens, camera, photographer are removed and key features are lined up for easy modeling.


    by:
    ericmaslowski
    views:
    1,340
    added:
    2 yrs ago
    language:
    en
  • This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.


    by:
    ericmaslowski
    views:
    1,130
    added:
    12 mos ago
    language:
    en