Using Maya I produce an Alpha to use in Zbrush. Very easy method to make a controlled alpha without using Zdepth tools in Zbrush
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Normal Map Generation)
This Covers Displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush I am able to displace geometry in Maya.
Lesson Files Here http://www.houseoftutorials.com/veohfiles/MLT_lesson5_MayaC.zip This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Specular Lemon?)
How to separate your model based on texture and material in the pre-modeling stages.
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and knowhow of the texture artist this series is for you. (Tile able Textures)
This is a very old series but i get some requests for it so I uploaded it to veoh just incase sombody wants it. Project files http://www.houseoftutorials.com/veohfiles/second life project file.zip and http://www.houseoftutorials.com/veohfiles/cleanmodels.zip It has been a very ling time since I did the second life videos so my help resources on the topic will only be the videos;)
Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
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OMS - Part 12 - Creating a Specular Map from an Exisiting Bump Map
This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.
Grabbing polypainted colors/texture to actual textures!
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