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Videos > More Videos like "0302 Diffuse Maps"

0302 Diffuse Maps 27:16

This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Generating Diffuse maps)

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  • Using Maya I produce an Alpha to use in Zbrush. Very easy method to make a controlled alpha without using Zdepth tools in Zbrush


    by:
    cannedmushrooms
    views:
    915
    added:
    12 mos ago
    language:
    en
  • This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Normal Map Generation)


    by:
    cannedmushrooms
    views:
    3,449
    added:
    12 mos ago
    language:
    en
  • This Covers Displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush I am able to displace geometry in Maya.


    by:
    cannedmushrooms
    views:
    1,601
    added:
    12 mos ago
    language:
    en
  • Lesson Files Here http://www.houseoftutorials.com/veohfiles/MLT_lesson5_MayaC.zip This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Specular Lemon?)


    by:
    cannedmushrooms
    views:
    4,027
    added:
    12 mos ago
    language:
    en
  • How to separate your model based on texture and material in the pre-modeling stages.


    by:
    cannedmushrooms
    views:
    2,860
    added:
    12 mos ago
    language:
    en
  • This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and knowhow of the texture artist this series is for you. (Tile able Textures)


    by:
    cannedmushrooms
    views:
    2,465
    added:
    12 mos ago
    language:
    en
  • This is a very old series but i get some requests for it so I uploaded it to veoh just incase sombody wants it. Project files http://www.houseoftutorials.com/veohfiles/second life project file.zip and http://www.houseoftutorials.com/veohfiles/cleanmodels.zip It has been a very ling time since I did the second life videos so my help resources on the topic will only be the videos;)


    by:
    cannedmushrooms
    views:
    4,426
    added:
    12 mos ago
    language:
    en
  • Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.


    by:
    cannedmushrooms
    views:
    1,811
    added:
    12 mos ago
    language:
    en
  • This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.


    by:
    ericmaslowski
    views:
    3,479
    added:
    12 mos ago
    language:
    en
  • Grabbing polypainted colors/texture to actual textures!


    by:
    Psionic3D
    views:
    5,094
    added:
    2 yrs ago
    language:
    en