Time to use the skills from parts one and two and make an Alien Console in Zbrush.
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and knowhow of the texture artist this series is for you. (Tile able Textures)
Creating seemless textures in ZBrush 3. Dont forget to do a BEST RENDER before you grabdoc and export otherwise you get a thin grey line in the image!!
Maya Setup
Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
using the Bumpmap Material ill show you how to add bumps with zadd off and how to erase one bumpmap over the other with out effecting the other bumpmap, this is all done on 1 layer
Painting on a UV set exported from Maya http://www.houseoftutorials.net/lessonfiles/lesson2_uvs.zip
Photoshop setup
In this special edition I take on captain subtools in Blender from Zbrush and make him a brand new set of UVS Then Back To Zbrush
Setting up your image planes in Zbrush 3.1 lesson files at www.houseoftutorials.com
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