This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Generating Diffuse maps)
Using Maya I produce an Alpha to use in Zbrush. Very easy method to make a controlled alpha without using Zdepth tools in Zbrush
Lesson Files Here http://www.houseoftutorials.com/veohfiles/MLT_lesson5_MayaC.zip This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Specular Lemon?)
This video shows displacment maps made in Zbrush and applied in Modo.
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Normal Map Generation)
Debug your displacement maps with this handy video. Both in Maya and in Max
Uvs are added to the Zbrush head to support the textures on the sss node Project files are here www.houseoftutorials.com/veohfiles/SSS.zip
This is a very old series but i get some requests for it so I uploaded it to veoh just incase sombody wants it. Project files http://www.houseoftutorials.com/veohfiles/second life project file.zip and http://www.houseoftutorials.com/veohfiles/cleanmodels.zip It has been a very ling time since I did the second life videos so my help resources on the topic will only be the videos;)
Using Paint effects with maya quickly make hair for Zbrush
Producing a color Map
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