This is a very old series but i get some requests for it so I uploaded it to veoh just incase sombody wants it. Project files http://www.houseoftutorials.com/veohfiles/second life project file.zip and http://www.houseoftutorials.com/veohfiles/cleanmodels.zip It has been a very ling time since I did the second life videos so my help resources on the topic will only be the videos;)
This is a very old series but i get some requests for it so I uploaded it to veoh just incase sombody wants it. Project files http://www.houseoftutorials.com/veohfiles/second life project file.zip and http://www.houseoftutorials.com/veohfiles/cleanmodels.zip It has been a very ling time since I did the second life videos so my help resources on the topic will only be the videos;)
This is a tutorial that covers the basics of using Sculpty Maker to convert objects created with zBrush for use as Scultped Prims in Second Life. I cover the very basics of using this converter to help you get up and running as quickly as possible.
This is the first part of a tutorial where I show how you can use zBrush's primitive objects (sphere, cube, plane, etc) as starting points for Sculpted Prims in Second Life. In this first section I demonstrate the process of using these shapes and show which are suitable for use as sculpties and which are not.
This is an introduction and demonstration of how to use a great plugin for zBrush called Image Plane. It allows you to drop a texture to the canvas without interrupting your 3D object editing workflow. You can also layer a texture over top of your object and position before applying the texture. I also show how to use the zBrush ClonerBrush painting tool.
This Covers Displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush I am able to displace geometry in Maya.
Turn a picture into a coloring book image
This is a fundamental crash course to Zbrush aimed at a Texture artist point of view. (Navigation and 3d Primitives)
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Normal Map Generation)
placing a Graphic on a mesh and then placing it in maya
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