Setting up the Maya render for the texture. attaching maps to the node this is a refresher course to the maya render setup. But there is a bonus video about the Unreal engine at the end of the lesson;)
Time to use the skills from parts one and two and make an Alien Console in Zbrush.
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Normal Map Generation)
This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
Painting Techniques
How to convert the skeleton to maya and import it into the engine http://www.houseoftutorials.com/veohfiles/Malegoodskeleton.zip
Zbrush 3.1 timelapse http://mojette.deviantart.com/
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