This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Generating Diffuse maps)
Time to use the skills from parts one and two and make an Alien Console in Zbrush.
This Covers Displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush I am able to displace geometry in Maya.
Uv projections / workflow http://www.houseoftutorials.net/lessonfiles/lesson%201%20UVs.zip
Painting on a UV set exported from Maya http://www.houseoftutorials.net/lessonfiles/lesson2_uvs.zip
Producing a color Map
Placing the Console within Ut3 so I can shoot at it;)
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