The human hand
Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
Building a sculptable / poseable mesh for Zbrush in maya. for complete noobs;)
Building a Mech Robot
Lesson with the Curve system within maya and how to use it with polygons
Before you can fly you must learn to walk. The first day is keyboard and mouse movements within Maya. Watch the following lesson
This lesson shows you how to setup your viewports with reference for modeling
The use of Curves
Painting on a UV set exported from Maya http://www.houseoftutorials.net/lessonfiles/lesson2_uvs.zip
Deformers and Blend Shapes
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