Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
Using Masks from your UV set in Zbrush.
Debug your displacement maps with this handy video. Both in Maya and in Max
This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
How to separate your model based on texture and material in the pre-modeling stages.
Ding Facial Morphs within Zbrush has never been easyier now that we have the use of layers. Find out how its done;)
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure.
Learn some sculpting techniques and hard edge base modeling.
introduce what I will be doing in this series
This shows how while in general modling I can scale the model faily close. However in Rigging mode I only get about 50% scale even if iv limited the sellection of the area working on.
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