Building a sculptable / poseable mesh for Zbrush in maya. for complete noobs;)
Using Zbrush I make very High Res Textures that can add to the realism of the scene. + Lighting
This is a speed modeling lesson where I use alot of techniques to make a model
Lesson with the Curve system within maya and how to use it with polygons
The Female Head Part 1
0001 GoW editor shortcut
Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
The human head is the starting point. And the most important point.
The human hand
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and knowhow of the texture artist this series is for you. (Textures in Maya)
Comments