Let's take a look at the new interface changes that have been made to ZB3.0
Working with multi-piece models inside of ZBrush.
Sub Division Levels â How to work with Sub D levels for sculpting at various detail level on you sculpture.
This is a 3D sketch that I made using the new Zbrush 3.0 go to www.pixologic.com to learn more about the applicaton.
Sculpting Brushes â Standard brush, tweak (move) brush, pinch, and flatten brush.
PolyPainting â Painting color on your model that are UV independent. Convert texture maps to poly colors or convert poly colors to a texture map.
Moving, scaling and rotating your models inside of ZBrush.
Layers â Working with 3D layers inside of ZBrush.
Here is how you can take a hi res mesh, resurface it, then project the detail and color of that Hi res mesh to your new retopologized mesh. Very cool stuff.
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Projecting Detail From one mesh to another (Sub Tool Method)
Here is a video that I made that shows how to project detail from one mesh to another using the "sub tool method" This is pretty easy to use.
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