align the texture/image on your object using projection UV coordinates.
turn those objects into an image or movie you can share with others by rendering your scene.
17:11
13 - Changing Surface Properties of Objects with Materials
beautify your objects with materials. change their shininess, reflectivity, opacity, etc.
shadow show details in your scene and anchor objects in the scene. Learn what options you have.
learn how to modify an object in 3D Studio Max.
13:01
18 - Physically Accurate Lighting with Photometric Lights
add more believability to your lighting with physically accurate lights
Introduction to a complete series of tutorials for modeling and texturing a human head sponsored by Ego Farms.
This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.
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