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Videos > More Videos like "16 - Unwrapping UV Coordinates For Ultimate Control"

16 - Unwrapping UV Coordinates For Ultimate Control 13:26

get the most control over your textures by unwrapping your UVs

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  • This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.


    by:
    ericmaslowski
    views:
    7,602
    added:
    12 mos ago
    language:
    en
  • lighting can make the difference between amateur and pro. take some time to learn the standard lights in Max.


    by:
    ericmaslowski
    views:
    516
    added:
    12 mos ago
    language:
    en
  • This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.


    by:
    ericmaslowski
    views:
    1,726
    added:
    12 mos ago
    language:
    en
  • align the texture/image on your object using projection UV coordinates.


    by:
    ericmaslowski
    views:
    986
    added:
    12 mos ago
    language:
    en
  • In this tutorial we use a sphere to speed up the modeling of the skull and neck areas.


    by:
    ericmaslowski
    views:
    1,209
    added:
    12 mos ago
    language:
    en
  • This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I'm having trouble finding good "break" points for digital painting techniques. Will try to make them more bitesize in the future.


    by:
    ericmaslowski
    views:
    3,024
    added:
    12 mos ago
    language:
    en
  • Introduction to a complete series of tutorials for modeling and texturing a human head sponsored by Ego Farms.


    by:
    ericmaslowski
    views:
    3,348
    added:
    2 yrs ago
    language:
    en
  • use real world lighting calculations to get soft, beautiful lighting in your scene.


    by:
    ericmaslowski
    views:
    3,069
    added:
    12 mos ago
    language:
    en
  • This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.


    by:
    ericmaslowski
    views:
    3,040
    added:
    12 mos ago
    language:
    en