use real world lighting calculations to get soft, beautiful lighting in your scene.
lighting can make the difference between amateur and pro. take some time to learn the standard lights in Max.
align the texture/image on your object using projection UV coordinates.
09:00
11 - Join or Subtract Objects From One Another with Booleans
create objects quickly by adding/subtrating/intersecting objects
procedurally control your object with constraints
shadow show details in your scene and anchor objects in the scene. Learn what options you have.
learn to take any image and wrap it onto the surface of an object.
turn those objects into an image or movie you can share with others by rendering your scene.
08:52
OMS - Part 10b - Creating a Face Texture From Reference Photos
The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I'm talking about with that statement, you can probably skip this tutorial, but I thought I'd include it for completeness.
10:33
OMS - Part 05 - Mirroring and Subdividing Organic Models
This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh
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