LARGE SMALL Video Size:
The latest version of Adobe Flash Player is required to watch video. Get Flash Now
An update to Veoh Web Player is required to watch this   video.
This update improves video playback performance and also includes many quality and stability enhancements. Update Web Player

Comments

Videos > More Videos like "18 - Physically Accurate Lighting with Photometric Lights"

18 - Physically Accurate Lighting with Photometric Lights 13:01

add more believability to your lighting with physically accurate lights

Advertisement
  • use real world lighting calculations to get soft, beautiful lighting in your scene.


    by:
    ericmaslowski
    views:
    3,080
    added:
    12 mos ago
    language:
    en
  • lighting can make the difference between amateur and pro. take some time to learn the standard lights in Max.


    by:
    ericmaslowski
    views:
    519
    added:
    12 mos ago
    language:
    en
  • align the texture/image on your object using projection UV coordinates.


    by:
    ericmaslowski
    views:
    996
    added:
    12 mos ago
    language:
    en
  • create objects quickly by adding/subtrating/intersecting objects


    by:
    ericmaslowski
    views:
    2,839
    added:
    12 mos ago
    language:
    en
  • procedurally control your object with constraints


    by:
    ericmaslowski
    views:
    2,935
    added:
    12 mos ago
    language:
    en
  • shadow show details in your scene and anchor objects in the scene. Learn what options you have.


    by:
    ericmaslowski
    views:
    607
    added:
    12 mos ago
    language:
    en
  • learn to take any image and wrap it onto the surface of an object.


    by:
    ericmaslowski
    views:
    941
    added:
    12 mos ago
    language:
    en
  • turn those objects into an image or movie you can share with others by rendering your scene.


    by:
    ericmaslowski
    views:
    994
    added:
    12 mos ago
    language:
    en
  • The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I'm talking about with that statement, you can probably skip this tutorial, but I thought I'd include it for completeness.


    by:
    ericmaslowski
    views:
    756
    added:
    12 mos ago
    language:
    en
  • This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh


    by:
    ericmaslowski
    views:
    1,176
    added:
    12 mos ago
    language:
    en