animate and adjust sequences at a higher level with the dope sheet editor.
Attention! tutorial pour VRAI debutant! lol. Presentation rapide de l'interface vous permetant de vous sentir plus a l'aise dans 3ds max. Realisation du rendu d'une teapot! lol.
influence an objects motion with controllers.
Learn to modify an object at the lowest level giving complete control over your objects appearance.
breath some life into your scene with animation.
use real world lighting calculations to get soft, beautiful lighting in your scene.
This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.
This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.
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