breath some life into your scene with animation.
transforms are a fundamental part of 3D graphics. It's important to know this well before moving on. visit the Ego Lounge to download the associated files.
influence an objects motion with controllers.
become a director by creating cameras and moving them through your scene for that perfect shot.
animate and adjust sequences at a higher level with the dope sheet editor.
use real world lighting calculations to get soft, beautiful lighting in your scene.
align the texture/image on your object using projection UV coordinates.
turn those objects into an image or movie you can share with others by rendering your scene.
This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.
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OMS - Part 12 - Creating a Specular Map from an Exisiting Bump Map
This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.
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