influence an objects motion with controllers.
lighting can make the difference between amateur and pro. take some time to learn the standard lights in Max.
detailed look at creating shapes and lines in Max
09:00
11 - Join or Subtract Objects From One Another with Booleans
create objects quickly by adding/subtrating/intersecting objects
13:01
18 - Physically Accurate Lighting with Photometric Lights
add more believability to your lighting with physically accurate lights
use real world lighting calculations to get soft, beautiful lighting in your scene.
11:56
OMS - Part 12 - Creating a Specular Map from an Exisiting Bump Map
This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference.
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