Debug your displacement maps with this handy video. Both in Maya and in Max
Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
Hole to fix a hole in your mesh in Zbrush 3.1
How to separate your model based on texture and material in the pre-modeling stages.
This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
Painting on a UV set exported from Maya http://www.houseoftutorials.net/lessonfiles/lesson2_uvs.zip
Ding Facial Morphs within Zbrush has never been easyier now that we have the use of layers. Find out how its done;)
Uv projections / workflow http://www.houseoftutorials.net/lessonfiles/lesson%201%20UVs.zip
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure.
Basic Navigation Layout and Workflow
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