Once a year the Blender FOundation compiles a video for Siggraph in order to show off Blender's greatest renders and animations for the year. For 2006, there is a wealth of interesting images with many thanks to the Orange project.
Explains how to bake from a high poly to a lowpoly object. This is tangent normalmapping but can be used to the other baking methods too.
This file is huge But its the better High Res Version of the Blender UV lesson
In this special edition I take on captain subtools in Blender from Zbrush and make him a brand new set of UVS Then Back To Zbrush
Writer,Director and Producer Johnathan Williamson:This video is a short follow along tutorial on modeling a simple character in (Blender). 22 Minutes 54.87MB [NOTE: I did not do this tutorial, I only uploaded it (and copied the description from stage6)]
Writer,Directer And Producer Johnathan Williamson:This video tutorial, will cover modeling the eyes for a character. [NOTE: I did not do this tutorial, I only uploaded it (and copied the description from stage6)]
Basic Navigation within Blender
Whats a boolean?
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