Blender 3D - Siggraph 2007 Showreel
This tutorial for Blender illustrates how to apply two textures to an object using UV mapping. One texture will be for color, the other will be for bump maps. [NOTE: I did not do this tutorial, I only uploaded it (and copied the description from stage6)]
Simple Prim locations and how to up the geometry.
Whats a boolean?
None. [NOTE: I did not do this tutorial, I only uploaded it (and copied the description from stage6)]
This file is huge But its the better High Res Version of the Blender UV lesson
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