Uv problems fixed between Modo and ZB.
I see it all the time. A realy smooth looking model with all the details yet looks so smooth. Often I see new users to Zbrush sculpt with a very lumpy look and know it is down to bad topology and sculpting at too high Sub-D levels. In this video I show that a smooth look can be achived just by removing some higher Sub-D levels and re working the details back in.
Problem making uvs for Zbrush level 1 mesh.
This is a session I recorded while refining my sculpting skills for muscle for. The first part shows me sculpt some legs. I then move onto sculpting a conplete female form. The base model I made in Hexagon 2.2. No particular edge flow is used.
This shows how while in general modling I can scale the model faily close. However in Rigging mode I only get about 50% scale even if iv limited the sellection of the area working on.
Here I was sitting in front on Modo drinking a cupa tea and thought il make my cup. I recorded this and timlaps it. It took about 30min to model and render.. projects like this often takes longer setting up the scene and rendering that actualy making the model, I kept both to the minimun.
This Covers Displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush I am able to displace geometry in Maya.
Modeling a curved coil
Lights and setting them up, shadows ahrd and soft, global ilumination.
Why do this Series ? and install
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