The Female Head Part 1
The human Female
The invention of the Thumb Screw
Cutting holes in objects / Flowing 1 weird form into the next and still maintaining uniformed polys across the 3d surface.
Deformers and Blend Shapes
The human hand
how to solve for quads
Using Zbrush I make very High Res Textures that can add to the realism of the scene. + Lighting
The use of Curves
How to separate your model based on texture and material in the pre-modeling stages.
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