Debug your displacement maps with this handy video. Both in Maya and in Max
Using Masks from your UV set in Zbrush.
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you. (Generating Diffuse maps)
Yes I re-did this lesson because it is the most popular, and I have better methods and audio equipment.
Hole to fix a hole in your mesh in Zbrush 3.1
This is a program called Phun and its free
A camera on my dogs bed!
This is an older video that I have no idea what channel to stick it in so I decided Zbush users might find it useful. Anyway its a way of baking your textures using 3D studio Max!
Basic Navigation Layout and Workflow
Learn some sculpting techniques and hard edge base modeling.
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